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Hogwarts Legacy - Zonkos

Concept Art, Design, Modeling, and Texturing for Zonkos in Hogwarts Legacy. The interior concept artwork was done pretty early in the game development and was inspired by previous work done by Nasan Hardcastle (Concept Artist). Later in development, it was clear that we needed some more population items to fill the space. But we didn't have the bandwidth to do it, so I helped out by creating some of the 3D population assets.

Games are a collaborative effort. Even Concept Art is shaped and influenced by others on the development team. Thanks to the following who helped me to figure out the design for this location:

- Jared Bastian (World Rendering Lead)
- Nasan Hardcastle (Concept Artist)

Zonkos Interior concept art. This was inspired heavily by earlier work that Nasan Hardcastle had done.

Zonkos Interior concept art. This was inspired heavily by earlier work that Nasan Hardcastle had done.

Call-out concept designs to help clarify various objects for the World Rendering Team.

Call-out concept designs to help clarify various objects for the World Rendering Team.

Poster Illustrations that decorated the walls of Zonkos in Hogwarts Legacy.

Poster Illustrations that decorated the walls of Zonkos in Hogwarts Legacy.

Various Concept Art and Designs for props to decorate Zonkos in Hogwarts Legacy. The Train Toy Box packaging was designed by Nasan Hardcastle.

Various Concept Art and Designs for props to decorate Zonkos in Hogwarts Legacy. The Train Toy Box packaging was designed by Nasan Hardcastle.

Concept Art of balloons for Zonkos in Hogwarts Legacy. The Models below were done in outsourcing and then textured by me in Substance Painter.

Concept Art of balloons for Zonkos in Hogwarts Legacy. The Models below were done in outsourcing and then textured by me in Substance Painter.

Model of a toy sled built by me and textured in Substance Painter.

Model of a toy sled built by me and textured in Substance Painter.