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Cars 3: Driven to Win

Here's a selection of Concept Art, UI Design, and In-Game 3D Assets that I worked on for the Cars 3: Driven to Win video game.

Tail Light Caverns Concept for Cars 3: Driven to Win

Tail Light Caverns Concept for Cars 3: Driven to Win

Radiator Springs in Winter "Frank's Farm" concept for Cars 3: Driven to Win

Radiator Springs in Winter "Frank's Farm" concept for Cars 3: Driven to Win

Fireball Beach Map for Cars 3: Driven to Win

Fireball Beach Map for Cars 3: Driven to Win

Radiator Springs in Winter - 3/4 Map

Radiator Springs in Winter - 3/4 Map

Early Loading Screen UI Design for Cars 3: Driven to Win

Early Loading Screen UI Design for Cars 3: Driven to Win

Early Main Menu UI Design for Cars 3: Driven to Win

Early Main Menu UI Design for Cars 3: Driven to Win

Race Banner Designs for the different modes of racing in Cars 3: Driven to Win

Race Banner Designs for the different modes of racing in Cars 3: Driven to Win

3D In-Game assets for Radiator Springs and Fireball Beach in Cars 3: Driven to Win

3D In-Game assets for Radiator Springs and Fireball Beach in Cars 3: Driven to Win

Cars 3: Driven to Win Race Gates Concept

Cars 3: Driven to Win Race Gates Concept

Cars 3: Driven to Win - Early Weapon Loadout Concepts

Cars 3: Driven to Win - Early Weapon Loadout Concepts

Cars 3: Driven to Win - Fireball Beach Population Concepts

Cars 3: Driven to Win - Fireball Beach Population Concepts